First of all, this really isn’t enough to be a full topic, but I wanted to address it.
The most recurring complaint I’m seeing from Duke Nukem Forever defenders against reviews is that reviewers are docking points for it having old-school, 90’s game design/mechanics (they’re not, they’re docking points because the controls/mechanics are clumsy and BROKEN). This goes back to how, back when everyone was all excited for this game in March, the most touted thing about it was a return to “classic” shooter conventions. I remember no shortage of claims that we “need a game like this” to break us from the industrial monotony of gray-brown shooters that alternate between grisly American soldier projection characters in World War II and space.
This “classic shooter game design” that everyone was so excited for can be broken down into a number of elements. Health bars, as opposed to regenerating health and shields. Non-cover based shooting. Carrying around lots of weapons at once. Weapons/abilities with all kinds of crazy effects. Gratuitous killing of things, complete with explosions of gore everywhere. Huh, this sounds an awful lot like Bioshock.
But wait, isn’t the first thing that anyone complains about in Bioshock the fact that the shooting mechanics are mundane?
Anyways. To make up for my last discussion, I wanted to try to make a post with some actual substance. So now we’re going to address the argument around Genre. Is it a good thing? Is it a bad thing? Is it a necessary thing?( Spoilers: maybe, maybe, yesCollapse )